Role-playing group: Broggan's
Adventure: The Inheritance from Dresden
Role-playing game: Vampire
Character: Fabian Treskow
Character details: male, former DJ, vampire of the 8th generation, contemporary, Gangrel, member of Frankfurt am Main's Camarilla
Real time spent playing: one weekend à approx. 12 hours
Results: Met up with Simona and agreed to accompany her to Hamburg-Bergedorf to help an acquaintance of a friend, a mortal antique dealer by the name of Monika Leverenz, who acquired a set of antique furniture several groups seem to be after. Found out the interested parties are a) representatives of the Ventrue baron of Bergedorf, b) of a fraction of the Garou associated with the Russian mob, and c) a lawyer acting on behalf of people unknown to us so far. Furthermore, there are two concealing spells on the furniture, and humans have been killed over it - facts that seem to support the general opinion that something valuable is hidden inside. Hamburg is not very welcoming, considering that the aforementioned fraction of the Garou seems intent on gaining influence and territory, as well as keeping in mind that the Gangrel Primogen has mysteriously disappeared. Well. At the moment, were are stumped.
Lessons learned: Intrigues and politics suck. The Camarilla sucks. Perhaps the Anarchs aren't all that wrong. Or perhaps Simona is simply mental and cannot converse with spirits after all. Plus, I will beat up the next mangy curs who dare scratch our car - piss of, wolfies!
Adventure: The Inheritance from Dresden
Role-playing game: Vampire
Character: Fabian Treskow
Character details: male, former DJ, vampire of the 8th generation, contemporary, Gangrel, member of Frankfurt am Main's Camarilla
Real time spent playing: one weekend à approx. 12 hours
Results: Met up with Simona and agreed to accompany her to Hamburg-Bergedorf to help an acquaintance of a friend, a mortal antique dealer by the name of Monika Leverenz, who acquired a set of antique furniture several groups seem to be after. Found out the interested parties are a) representatives of the Ventrue baron of Bergedorf, b) of a fraction of the Garou associated with the Russian mob, and c) a lawyer acting on behalf of people unknown to us so far. Furthermore, there are two concealing spells on the furniture, and humans have been killed over it - facts that seem to support the general opinion that something valuable is hidden inside. Hamburg is not very welcoming, considering that the aforementioned fraction of the Garou seems intent on gaining influence and territory, as well as keeping in mind that the Gangrel Primogen has mysteriously disappeared. Well. At the moment, were are stumped.
Lessons learned: Intrigues and politics suck. The Camarilla sucks. Perhaps the Anarchs aren't all that wrong. Or perhaps Simona is simply mental and cannot converse with spirits after all. Plus, I will beat up the next mangy curs who dare scratch our car - piss of, wolfies!
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