Role-playing group: Frank's
Adventure: Return to the Temple of Elemental Evil
Role-playing game: D&D 3rd Edition
Character: Kavano Delcaran
Character details: priest of Pelor, level 6, spell domains: sun & healing, human, lawful good, carries a heavy mace as his primary weapon
Real time spent playing: 3 1/2 hours.
Results: Fought our way through another handful of rooms inside what we have to assume is the Temple of Elemental Evil. Killed a Manticore, a Troglodyte priestess, a Troglodyte skythemaster, a Troglodyte thief and four mephits. Cast what felt like a thousand healing spells1 to keep our party standing. Couldn't concentrate enough to do some damage myself1. Managed to let the others convince me to draw the last remaining Troglodyte's attack of opportunity, and then grappled him successfully1. A seemingly endless amount of grappling and wrestling ensued. Managed to keep the enraged, stinking, heavy bastard down1 until they finally killed him. Cast the rest of my spells in form of healing energy1. Looted, ran, hid, licked our wounds. Oof.
Lessons learned: The next time, don't even think about your mace, simply accept that you're the equivalent of the Red Cross. Attack magic is the wizard's job. Find better dice. Order from another takeout service. Grapple when the situation is desperate. Piling atop of an enemy when your party's too exhausted to stand is better than running away, and will ultimately win the day for you. See the Gamemaster shake his head in disbelief. Yay!
1 = glorious deeds © by Kavano Delcaran
Adventure: Return to the Temple of Elemental Evil
Role-playing game: D&D 3rd Edition
Character: Kavano Delcaran
Character details: priest of Pelor, level 6, spell domains: sun & healing, human, lawful good, carries a heavy mace as his primary weapon
Real time spent playing: 3 1/2 hours.
Results: Fought our way through another handful of rooms inside what we have to assume is the Temple of Elemental Evil. Killed a Manticore, a Troglodyte priestess, a Troglodyte skythemaster, a Troglodyte thief and four mephits. Cast what felt like a thousand healing spells1 to keep our party standing. Couldn't concentrate enough to do some damage myself1. Managed to let the others convince me to draw the last remaining Troglodyte's attack of opportunity, and then grappled him successfully1. A seemingly endless amount of grappling and wrestling ensued. Managed to keep the enraged, stinking, heavy bastard down1 until they finally killed him. Cast the rest of my spells in form of healing energy1. Looted, ran, hid, licked our wounds. Oof.
Lessons learned: The next time, don't even think about your mace, simply accept that you're the equivalent of the Red Cross. Attack magic is the wizard's job. Find better dice. Order from another takeout service. Grapple when the situation is desperate. Piling atop of an enemy when your party's too exhausted to stand is better than running away, and will ultimately win the day for you. See the Gamemaster shake his head in disbelief. Yay!
1 = glorious deeds © by Kavano Delcaran
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