Gaming Lessons V

  • Sep. 29th, 2005 at 11:53 PM
allaire: (Default)
Role-playing group: Frank's
Adventure: Return to the Temple of Elemental Evil
Role-playing game: D&D 3rd Edition
Character: Kavano Delcaran
Character details: priest of Pelor, level 6, spell domains: sun & healing, human, lawful good, carries a heavy mace as his primary weapon
Real time spent playing: 4 1/4 hours.
Results: After the last battle, we decided to lick our wounds in private, and agreed - some dissent among the ranks was involved1 - to return to the closest village to stash our loot and sleep one night in safety. Was sought out by the village's sheriff in the morning to take a look at the blacksmith and another villager who'd suddenly fallen into a coma1. Found out they'd fallen prey to withdrawal syndromes of a certain nasty drug and either needed to be healed of their addiction or supplied with another dose1. Failed to continuously roll ridiculously high numbers and therefore added "drug dealer" to my curriculum vitae1. Argh. Left under a cloud of disillusionment (towards the blacksmith & Co.) and embarrassing praise (towards yours truly)1. Well.
Returned to what is most likely the Temple of Elemental Boredom Evil. Interrupted some nifty little ritual held in our honor that resulted in a cute, pettable Xorn eager to touch us all. Killed the cultists (another 10 Troglodytes added to our tally), destroyed 5 Earth Elementals (one by slaying its creator, a Troglodyte priest) plus yet another Troglodyte priest. Once again cast a ton of healing spells and a nice little protection spell that held off the Xorn and several attacks by the Elementals1. Killed the Xorn. Go us.
Lessons learned: Bull's Strength is a nice spell in theory but less useful in practice when your opponents are too good to be hurt by your puny little attack rolls. Grrr. "Drug dealer" is no occupation to work towards. Chitin armor looks ridiculous when compared to a Mithral mail shirt. Troglodytes are boring and stink. Healing fighters in battle is like trying to strengthen a dam during a flood. Stupid bards can get away with killing (admittedly not-so-innocent spying) villagers. Converting loot into cash is a) not possible in a poor village, and b) not very fitting for an altruistic priest of Pelor, and therefore c) a point of contention with your more materially-oriented compatriots. Volcanic craters rife with level-sucking ghost creatures sound like places to avoid at any cost.

Gained level 7. Level-4 spells are wicked.

1 = glorious deeds © by Kavano Delcaran


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