Role-playing group: Martin B.'s
Adventure: Fyregorn
Role-playing game: Arcane Codex
Character: Dankwart
Character details: human, assassin 5th level, male, loner, non-magic user
Real time spent playing: approx. 8 hours
Results: disposed of 6 Dwarven assassins (4 of which are dead, 1 is in prison, 1 has chosen to enter a monastery *eg*), killed 3 necromancers (1 of which started out as an ally and then betrayed us), 1 guard1, another guard, 2 undead bodyguards, murdered approx. 24 Dargred fanatics in their sleep1, disposed of an unknown number of zombies1, slew 1 necromancer's imp, 1 undead horse1 and 1 phantom, lost 19 years in total due to draining power of the phantom, made a very high number of bad jokes, ended up in awe of improvised weapons like holy books and pick axes, vomited due to poisonous gas resp. asked "Which gas? I don't feel any effects.",bribed supported temples in exchange for magical items, considered career changes due to midlife crisis, hypnotized far too many people, talked to a dragon, robbed a lot of dead bodies and in general made nuisances of ourselves.
Lessons learned: Never trust a necromancer. Always let the elf take the first shot. Throwing daggers is more effective than using a crossbow (at least when you're Dankwart). Sorcerers are wimps. Duck when the Dwarven priest gets that gleam in his eye and starts yielding his book of deeds.
Adventure: Fyregorn
Role-playing game: Arcane Codex
Character: Dankwart
Character details: human, assassin 5th level, male, loner, non-magic user
Real time spent playing: approx. 8 hours
Results: disposed of 6 Dwarven assassins (4 of which are dead, 1 is in prison, 1 has chosen to enter a monastery *eg*), killed 3 necromancers (1 of which started out as an ally and then betrayed us), 1 guard1, another guard, 2 undead bodyguards, murdered approx. 24 Dargred fanatics in their sleep1, disposed of an unknown number of zombies1, slew 1 necromancer's imp, 1 undead horse1 and 1 phantom, lost 19 years in total due to draining power of the phantom, made a very high number of bad jokes, ended up in awe of improvised weapons like holy books and pick axes, vomited due to poisonous gas resp. asked "Which gas? I don't feel any effects.",
Lessons learned: Never trust a necromancer. Always let the elf take the first shot. Throwing daggers is more effective than using a crossbow (at least when you're Dankwart). Sorcerers are wimps. Duck when the Dwarven priest gets that gleam in his eye and starts yielding his book of deeds.
1 = glorious deeds © by Dankwart

